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Independent game studio
We make games where the move that helps you most is the one that can sink you. Two of them so far.
Eat what is smaller than you. Escape what is bigger.
You start as a small blob in a huge arena. You grow by eating food dots and rival blobs, and you win by reaching a target size.
Everything that makes you stronger also makes you a target, so growing is never the same as being safe.
Each one costs you size to use. Use the wrong one at the wrong moment and you are lunch.
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The classic Turkish tile game, with a layer of bluffing and table talk.
Four players sit at a virtual coffee house table. They race to complete a winning hand.
They can also bend the rules to get ahead, if they dare.
On your turn you can take a risky shortcut.
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{{ c.heat }}Every shortcut raises your Heat, a suspicion meter from 0 to 100. As it climbs, other players start to see signs that you are up to something. At 100 you are caught in front of everyone and lose your next turn.
When a player declares a win, everyone else gets three seconds to accuse them of bluffing. A correct accusation earns points and punishes the cheater. A wrong one makes the accuser look suspicious instead.
Every order goes on the table’s shared bill, and the players who lose the match pay it.
The game tracks your style across five play styles. Each style unlocks its own perks.
Leagues with promotion and relegation. Daily challenges and daily rewards. A friends list, private tables you join with a code, emotes and a hall of fame. Computer players fill any empty seats, so a match always starts quickly.